Clementine from the walking dead5/10/2023 So he set up his own auction on eBay, with 100 percent of the proceeds going to Child’s Play. Unfortunately, Nakasone wasn’t able to finish Lee and Clementine in time. Among this year’s Oktobercast participants were a number of staff members from Telltale Games, including The Walking Dead story consultant Gary Whitta, creative lead Sean Vanaman, and lead designer Jake Rodkin. ![]() Nakasone wanted to send both pieces as a donation to ’s second annual Octoberkast, a 24-hour live podcast that raises money for Child’s Play, a nonprofit organization that donates games and toys to hospitals for sick children to play with. ![]() I wanted to make sure that aspect of the art style translated to the final pieces, since it really informed who the characters were.” “There’s a really sketchy, grungy quality to the characters are rendered in the game: lots of lines of varied weight and smudged color caked on top of each other. “Lee and Clementine have a different style to most of the custom figures I make,” he continued. That is most of the work for me: staying true to the character no matter the change in media or proportion.” “It’s really important to study the references, seeing what aspects of the design that make the characters and dissecting what makes the art style the way it is. “I sketched out the designs of the figures on the computer, getting as much references from books or the Internet as possible,” he said. I also enjoy the sense of progress after each figure, learning from my past mistakes and improving on ideas and methods.”įor The Walking Dead, Nakasone had the added challenge of adapting the game’s comic book-inspired graphics. “It’s a pretty meditative process and its interesting to discover small details that you. “By poring over reference materials, painting, and sculpting, you really get a good idea of the design that made the character: What makes them work, and what makes them distinct,” he said. ![]() Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.
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